Chapters
Forty-eight levels across eight chapters. Each introduces one mechanism, then mixes it with everything before it.
Animation: three coloured orbs turn together on a circular orbit, threading gaps in barriers that scroll up the screen.
Three orbs turn as one body. Hold either side to rotate that way, let go to slow down. That is everything there is to learn, and it is not enough.
The problem
Saving one orb swings another into the wall.
All three are fixed 120° apart on one orbit. They do not move separately: you turn the whole thing or nothing at all. That is why every gap has exactly one way in, and finding it is the whole game.
Eight chapters
At first there was only one movement, and it was yours.
You learned that waiting is a move too.
Everything that returns returns in its own time.
Seeing the gap is not enough. Go where it will be.
Narrow places punish hesitation and reward calm.
The same path, less time to think it through.
There is no right answer any more. Only a less wrong one.
Three circling the same centre, never touching.
Three ways to play
Forty-eight levels across eight chapters. Each introduces one mechanism, then mixes it with everything before it.
No ending. Difficulty climbs for as long as you last, and your score is how long that was.
A new level every day, the same for everyone. It is generated from the date, so nobody gets a different one.
Accessibility
The three orbs differ in lightness as well as hue, so they stay apart even when colour does not read. An alternative palette is there for anyone who needs it.
Haptics can be turned off. Music and effects are separate, each with its own control.
Coming soon to iPhone and Android.